A note from Sary

Ch.6: CD2: This is similar to games where people spend money in order to beat difficult levels that they can't overcome, To be exact, people aren't buying victories. If, immediately after people pay the game studio, a message pops up and says, "Congratulations! You have won!", very few people would feel excited. Anyone could just pay money and get something. What gamers are paying for, is the feeling of being awesome. 'They pay to get powerful weapons or boosters that allow them to defeat a bunch of enemy monsters quickly, ultimately achieving dominating victory.

Sary Actionable Gamification, page 97 · August 7, 2023 Save to shelf
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