Cover of Actionable Gamification
Product 499 pages

Actionable Gamification

Beyond Points, Badges and Leaderboards

by Yu-Kai Chou

Readers 6
Notes taken 177
How long will this one take you? Booksense times every session, so the answer comes from your own reading rather than a word count. Get Booksense free

About this book

Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.

Product Gamification Startups Innovation Entrepreneurship Business

Notes by reader

2 collections

What readers marked

177 notes from readers tracking it
Sary p. 460
Sary p. 453
Sary p. 439
Sary p. 425
Sary p. 420
Sary p. 410
Sary p. 394

Every note on this page was taken in Booksense.

Time your reading sessions, keep highlights on the page they belong to, and watch a streak build. Free on iOS.

Readers who finished this also finished