Actionable Gamification
Beyond Points, Badges and Leaderboards
by Yu-Kai Chou
Readers 6
Notes taken 177
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About this book
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
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