A note from Sary

Ch.10-CD.6: Game Techniques Within Scarcity & Impatience Dangling (44): Farmville deploys their Dangling techniques and regularly shows you an appealing mansion that you want but can't have. The first few times, you just dismiss it, as you inherently know it wouldn't be resource-efficient to get it. But eventually you start to develop some desire for the mansion that's constantly being dangled there. With some curiosity now compelling you, a little research shows that the game requires 20 more hours of play before you can afford to get the mansion. Wow, that's a lot of farming! But then, you see that you could just spend $5.00 and get that mansion immediately. "5 to save 20 hours of my time? That's a no-brainer!"

Sary Actionable Gamification, page 250 · August 16, 2023 Save to shelf
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