A note from Sary

Ch.10-CD.6: Game Techniques Within Scarcity & Impatience Appointment Dynamics (21): One of the most common examples are Happy Hours, where by hitting the Win-State of showing up at the right time, people get to enjoy the reward of 50% off appetizers and beer. People expect the schedule and plan accordingly. Example: eMart’s afternoon QR code.

Sary Actionable Gamification, page 256 · August 17, 2023 Save to shelf
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