A note from Sary

Ch.9-CD.5: Game Techniques Within Social Influence & Relatedness - Water Coolers (55): In American corporate office culture, the water cooler is often the place where people take a small break from work and chat about a variety of non-work related topics. Much of the conversations focus around office gossip or complaints, and actively gets employees to bond with one another. One example of a Water Cooler is adding a forum to your site. It's important to first create a strong community that already has a lot to discuss and then introduce the Water Cooler to unleash the social energy. Otherwise, you will end up having an office with a water cooler but no employees in it.

Sary Actionable Gamification, page 226 · August 15, 2023 Save to shelf
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