A note from Sary

Ch.12-CD-8: Game Techniques Within Loss and Avoidance Status Quo Sloth (85): This Hook Model focuses on creating internal and external triggers that remind the user to take the Desired Actions on a daily basis. After the user commits the Desired Action, a variable (and often emotional) reward is provided, finally prompting the user to input an investment. where the user will build value for themselves when they return again via the next trigger. Investments are things like adding a photo, tagging friends, customizing folders, where the user builds value into this process (aligning with Core Drive 4: Ownership & Possession). If done correctly, users begin to feel motivated by Status Quo Sloth, which means they may even work harder to prevent a change in behavior.

Sary Actionable Gamification, page 333 · August 21, 2023 Save to shelf
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