A note from Sary

Ch.1: Designing my life then became a decade long journey of adresing two intriguing design questions: 1. How to make games more meaningful? 2. How to make life more fun?

Sary Actionable Gamification, page 6 · August 2, 2023 Save to shelf
Notes like this take four seconds in Booksense. Scan the paragraph, it lands on the right page, and comes back for review later. Take your first note

More from readers of Actionable Gamification

Sary p. 460
Sary p. 453

More from Sary

See their profile

Stop losing the best parts of what you read.

Booksense pushes your highlights back to you for review, so a note from page 174 is still yours a year later. Free on iOS.

Sary on Booksense 1,235 notes 212 hours of reading