A note from Sary

Ch.9-CD.5: Game Techniques Within Social Influence & Relatedness - Mentorship (61): At the end of every month, the eCommerce site could then caleulate how many "mentorship hours" the veteran had accumulated, and apply that to some type of fee discount or free shipping credit for them. Since successful veterans typically sell in large volumes, these benefits would become attractive incentives. As mentioned in Chapter 7, when you can give users "boosters" as rewards to help enhance their core activities.

Sary Actionable Gamification, page 216 · August 14, 2023 Save to shelf
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