A note from Sary

Ch.13: How to make an experience more intrinsic 1- Making the experience more social The experience designer needs to identify exactly where that First Maior Win-State is, and count exactly how many minutes it takes for the users to get there - because every second before that you will be seeing dropout. Once the user hits the first major Win-State, that's the best time to ask them to invite their friends or rate the product.

Sary Actionable Gamification, page 362 · August 22, 2023 Save to shelf
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