A note from Sary

Ch.7: CD-3: Game Techniques within Empowerment of Creativity & Feedback - Poison Picker/Choice Perception (#89): The user is presented with a good option and a bad option, inviting the user to naturally choose the better one (again, often the user will feel happier with this situation, rather than being forced to take the better option); or it could mean that all the options are too limiting and therefore undifferentiated from one another.

Sary Actionable Gamification, page 152 · August 11, 2023 Save to shelf
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