A note from Daniel

Merely mastering the knowledge of the past was of little value in this new game. Earning status was about the new: progress, innovation, insight and originality. The financial rewards could be significant: the best players earned patronage by dukes, princes and kings, who'd boast of having the finest minds in their employ, and make profitable use of their expertise in their state-building; merchants similarly recruited mathematicians and engineers to help give them an edge. But money wasn't the driving force of the Republic of Letters. As Mokyr writes, 'reputation based on peer evaluation was what counted... to be recognised by one's peers as a master is enormously desirable and this was the driving motive behind most scholarly effort in early modern Europe.

Daniel The Status Game, page 238 · October 27, 2024 Save to shelf
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