A note from Daniel

If a programmer wanted to create a certain action, in a user, they should offer a symbol of reinforcement after they'd performed the desired 'target behaviour'. But here was the trick: the positive reinforcement would be inconsistent. You wouldn't always know what you were going to get. 'To strengthen an existing behaviour, reinforcers are most effective when they are unpredictable.’ this type of unpredictable reward schedule makes the target behavior very compelling, even addictive.

Daniel The Status Game, page 85 · July 3, 2024 Save to shelf
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