A note from Daniel

The NPC: Non-Playable Character Every role-playing game is riddled with NPCs. They are programmed, predictable, and stagnant characters in an RPG that consistently serve a specific function: sell the hero items (such as weapons or potions), provide hints (when the plot demands it), exchange gossipy conversations, or just take up space in the game world so that it looks busy and vibrant for the Hero. A lot of people in our society live like NPCs. They passively do the same activities every single day, complain about their school, work, and other people, spend many of their waking hours watching TV (and yes, even playing games!), and have no bigger vision for their lives.

Daniel 10,000 Hours Of Play, page 10 · April 19, 2025 Save to shelf
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